![]() ![]() Bulk storage available through the Warehouse Civic multiblock structure.Resource gathering system for most resources (mining, vanilla farming and breedable animals, vanilla tree types).Researcher NPC available to aid in automating your researching.Research is required to unlock crafting for most items in Ancient Warfare.Configurable performance options in config file.Courier NPC provides an alternative to tube networks for item and inventory manipulation.Food based Upkeep system provides a ‘fuel’ balance mechanism (values configurable via config file).Configurable Entity Aggro Settings - Select the targets that will become aggro versus NPCs via config.Configurable AI Targeting - Select the targets for any/all NPCs through config file.Custom Targeting System - MMORPG derived ‘threat list’ based targeting system.Custom AI System - Fuzzy logic priority based system.Custom path-finding engine to more fully accommodate mod-blocks and ladders.Much improved aim of NPCs while on vehicles using new trajectory system.Much improved aim system including mouse-look based aim.Server-based movement system for reliable and predictable motion handling.Special-Function Vehicles are available (item transport, battering ram).Multiple ammo types available per-vehicle.Vehicles have unique stats and use different ammo types.Varying ranks of vehicle for different performance levels on the same model.Land, Sea, and Air vehicles are available.50+ Ammo types (everything from pebbles to rockets).User driven structure system, add/edit/modify structures to suit your liking.Most vehicle/npc/ammunition stats customizable through config files.Source will be available for view/download/contributions. Forge/FML based mod, for greater mod compatibility.Multiple varieties of combat NPC are available (melee, ranged, medic, others), as well as several varieties of non-combat/utility NPCs (worker, item courier, barterer/trader). NPC Module: Adds Player recruitable NPC for combat and utility purposes.Also includes a full featured MJ and RF compatible energy transport network. Automation Module: Includes machines to automate crop farming, tree farming, misc resource farming (mushroom, reed, cactus), animal farming, mining, and resource processing (ores).Includes in-game tools for creation of new templates, as well as a few tools to aid in map creation in general. Structure Module: Adds template based structure generation during World Gen. ![]()
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