As we've said before, hardcoded framerate caps are a relic of a bygone era and need to go away. The way I see it, if a game engine can handle 20-120 fps without problems, that same code can be adapted to handle 20-240 fps as well. Hopefully, the ultimate solution is to provide PC gamers with the ability to run with an unlocked framerate, at least up to a suitably high ceiling line 240fps, for those 240Hz display owners. It could be that Bethesda will lock out INI file edits, or put in a hard-coded FPS cap. Bethesda, speaking with Polygon, has confirmed it's aware of the issue but doesn't expect a fix until the game launches on November 14. Dubbed "speed hacking," this is a bannable offense in most multiplayer games. I noticed framerates of nearly 200fps inside some buildings during the beta, and as with Fallout 4, that caused things to speed up (here's some evidence of that in video posted to Streamable). stats. The bad news is that going beyond 144fps still has some issues.īethesda will need to ensure everything works properly and that everyone runs the game calculations at the correct rate, as you can't have a multiplayer game where some people are able to move faster and break the physics. (Updated on December 27th, 2019 with five more builds to include updates to Fallout 76) Plenty of players are still making their way through the Appalachians in the post-apocalypse of Fallout 76, and at this point, many of those players have gathered the max amount of points to spend on their S.P.E.C.I.A.L. So if you have a 144Hz or 120Hz display, the above INI hacking may not even be necessary. I'll confirm during the next beta test tomorrow, but I'm pretty sure the game supports running at your display refresh rate by default (up to 144Hz), even with iPresentInterval=1. With Fallout 76, it appears that Bethesda has made some changes to the engine to improve things relative to Fallout 4.
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